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dc.contributor.authorFominykh, M. V.en
dc.contributor.authorUskova, B. A.en
dc.contributor.authorMantulenko, V. V.en
dc.contributor.authorKuzmina, O. N.en
dc.contributor.authorShuravina, E. N.en
dc.coverage.spatialRSVPUen
dc.coverage.spatialSCOPUSen
dc.date.accessioned2016-11-22T08:10:52Z-
dc.date.available2016-11-22T08:10:52Z-
dc.date.issued2016-
dc.identifier.issn1306-3030-
dc.identifier.otherhttps://www.scopus.com/record/display.uri?origin=resultslist&eid=2-s2.0-84990237965scopus_url
dc.identifier.urihttps://elar.rsvpu.ru/handle/123456789/15272-
dc.description.abstractThe relevance of the problem subject to the research is conditioned by the discrepancy between (a) the orientation of the modern vocational-pedagogical education on the result of the future teacher training that is based on the subject matter and contents, and (b) the need to develop pedagogical skills. The application of the gaming simulation within the process of pedagogical skills development takes such skills to a completely new level. A study of the process of pedagogical skills development at students of a vocational-pedagogical education by way of the gaming simulation is the purpose of the article. Experiment and research activities were carried out during four years. A pedagogical experiment using the specially developed programme allowing discovering the level of pedagogical skills development at the trainees is the leading method for the research of this problem. Research results: The article provides for a model for the education of a student of a vocational-pedagogical educational institution through the gaming simulation; a scheme for this model implementation has been developed. Article contents may be useful for lecturers and students of pedagogical higher education institutions at the monitoring of the education quality. © 2016 Fominykh et al.en
dc.format.mimetypeapplication/pdfen
dc.language.isoenen
dc.publisherGokkusagi LTD. STI.en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.sourceMathematics Educationen
dc.subjectEDUCATIONAL INSTITUTIONen
dc.subjectGAMING SIMULATIONen
dc.subjectPEDAGOGICAL COMPETENCESen
dc.subjectSIMULATIONen
dc.subjectTHREE LEVEL TASK SYSTEMen
dc.subjectVOCATIONAL-PEDAGOGICALen
dc.titleA model for the education of a student of a vocational pedagogical educational institution through the gaming simulationen
dc.typeArticleen
dc.typeinfo:eu-repo/semantics/articleen
dc.typeinfo:eu-repo/semantics/publishedVersionen
dcterms.audienceOtheren
dcterms.audienceParents and Familiesen
dcterms.audienceResearchersen
dcterms.audienceSchool Support Staffen
dcterms.audienceStudentsen
dcterms.audienceTeachersen
local.description.firstpage2014-
local.description.lastpage2840-
local.issue8-
local.volume11-
local.identifier.scopus84990237965-
local.identifier.eid2-s2.0-84990237965-
local.identifier.affiliationRussian State Vocational Pedagogical University, Ekaterinburg, Russian Federationen
local.identifier.affiliationSamara State University of Economics, Samara, Russian Federationen
local.identifier.affiliationSamara State Technical University, Samara, Russian Federationen
local.identifier.sourceScopusen
local.identifier.otherFominykh, M.V., Russian State Vocational Pedagogical University, Ekaterinburg, Russian Federationen
local.identifier.otherUskova, B.A., Russian State Vocational Pedagogical University, Ekaterinburg, Russian Federationen
local.identifier.otherMantulenko, V.V., Samara State University of Economics, Samara, Russian Federationen
local.identifier.otherKuzmina, O.N., Samara State University of Economics, Samara, Russian Federationen
local.identifier.otherShuravina, E.N., Samara State Technical University, Samara, Russian Federationen
Располагается в коллекциях:Научные публикации, проиндексированные в SCOPUS и WoS

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