Please use this identifier to cite or link to this item: https://elar.rsvpu.ru/handle/123456789/15209
Title: Educational game systems in artificial intelligence course
Authors: Chubarkova, E. V.
Sadchikov, I. A.
Suslova, I. A.
Tsaregorodtsev, A. A.
Milova, L. N.
Issue Date: 2016
Publisher: IJESE
Abstract: Article actuality based on fact that existing knowledge system aimed at future professional life of students: a skillful use game activity in educational process will teach students to look for alternative ways solving of real problems. The purpose of article lies in theoretical substantiation, development and testing of criteria, which must be met by special-purpose software oriented on gamification of educational process. A leading research method of the described problem is a method of simulation that allows to consider gamification as concentration and organized process for increasing the factor of student engagement in cognitive activity. This article aimed to demonstrate models of ideal educational game programs with optimum number of gamification elements, also article focused on development of such software, which will be not entertaining, but educational in nature. The article may be useful for researchers dealing with gamification issues and software developers, which works relate with educational programs. © 2016 Chubarkova et al.
Keywords: EDUCATION
GAME DESIGN
GAMIFICATION
INTERACTIVE EDUCATION
SOCIAL INTERACTION
ISSN: 1306-3065
SCOPUS: 84994151951
Appears in Collections:Научные публикации, проиндексированные в SCOPUS и WoS

Files in This Item:
File Description SizeFormat 
IJESE_1162_article_580d11914842d.pdf739,9 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.